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  • Solver Statistics - Kenya Maruyama
    …ome people might be interested in how long it takes to solve a given level and/or how good the solution is (optimal or not), <br> this summary disregards all timing associated with solving the levels and solution statistics. <br><br>
    8 KB (915 words) - 03:40, 13 April 2019
  • SolverStatistics-Pereira-ThinkingRabbit-XSokoban-Push-Optimal
    Improved Heuristic and Tie-Breaking for Optimally Solving Sokoban
    557 B (61 words) - 15:32, 20 November 2016
  • Deadlocks
    The player is represented by an arrow, a box by a sphere, and a goal by a small hole. …pushed the box one square up, the box would still be pushable (to the left and right), but no matter what the player does, it won't be possible to push t…
    5 KB (925 words) - 16:57, 20 March 2024
  • JSoko Solver
    The solver uses the PI-Corral pruning developed by Brian Damgaard and me to reduce the search tree. all boxes are placed on goals and the search tries to remove one box at a time.
    3 KB (477 words) - 23:27, 28 January 2017
  • Feature list : Miscellaneous
    … || {{yes}} Java help || {{yes}} html pages (htm) || {{tc}} | builtin help and program information || {{yes}} ascii text document || {{yes}} via Windows … …dows Mobile help system; use "Start &gt; Help" for context-sensitive help; and "Menu &gt; Instructions" for generic help}} || {{no}} || || ||
    5 KB (637 words) - 18:41, 25 January 2018
  • Main Page
    The game was designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982. Today Sokoban is one of the most popular thought and logic games.
    2 KB (331 words) - 18:24, 23 April 2024
  • Total statistics Sven 501-1000
    …ome people might be interested in how long it takes to solve a given level and/or how good the solution is (optimal or not), <br> this summary disregards all timing associated with solving the levels and solution statistics. <br><br>
    71 KB (7496 words) - 17:12, 2 May 2019
  • Total statistics Sven 1-500
    …ome people might be interested in how long it takes to solve a given level and/or how good the solution is (optimal or not), <br> this summary disregards all timing associated with solving the levels and solution statistics. <br><br>
    71 KB (7437 words) - 17:10, 2 May 2019
  • Total statistics Sven 1001-1623
    …ome people might be interested in how long it takes to solve a given level and/or how good the solution is (optimal or not), <br> this summary disregards all timing associated with solving the levels and solution statistics. <br><br>
    88 KB (9222 words) - 17:13, 2 May 2019
  • Sokoban solver "scribbles" by Florent Diedler about the Sokolution solver
    …/ 10. I chose C++ because it is a very fast low-level language really fast and we can have the full control of the memory thanks to the pointers. …ber of boxes is 255. Then, Sokolution can solve levels up to 100 for width and 100 for height.
    17 KB (2967 words) - 22:58, 27 March 2019
  • Solver Statistics - Original Extra - Various Authors
    …ome people might be interested in how long it takes to solve a given level and/or how good the solution is (optimal or not), <br> this summary disregards all timing associated with solving the levels and solution statistics. <br><br>
    7 KB (713 words) - 03:43, 13 April 2019
  • How to detect deadlocks
    # PULL the box from the goal square to every possible square and mark all reached squares as visited … a simple deadlock square ? If yes, then the whole situation is a deadlock and the level has become unsolvable.
    11 KB (2078 words) - 19:27, 13 September 2019
  • Sok format
    :: ... (more saved games and solutions) :: :: File notes consist of unstructured text and ::
    14 KB (1486 words) - 07:45, 3 May 2024
  • Level format
    Some levels have walls, boxes and goals outside the player reachable area to create a better look. Some websites and programs also allow levels that aren't surrounded by walls.
    8 KB (1332 words) - 02:40, 17 April 2021

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