Puzzle format
From Sokoban Wiki
m (→Level file format) |
(→Exchange of Sokoban levels in Emails: Minor rewrite and grammatical cleanup.) |
||
Line 116: | Line 116: | ||
Replace all spaces by hyphens "-" or underscores "_" (preferred). | Replace all spaces by hyphens "-" or underscores "_" (preferred). | ||
- | ( | + | (Recipients of your mail will have to transpose them back to spaces in order to import the levels into their Sokoban programs, although, some Sokoban programs will perform this transposition automatically.) |
Revision as of 19:02, 28 July 2010
Contents |
Level
The most commonly used format for representing a level of Sokoban is:
Level element | Character | ASCII Code |
---|---|---|
Wall | # | 0x23 |
Player | @ | 0x40 |
Player on goal square | + | 0x2b |
Box | $ | 0x24 |
Box on goal square | * | 0x2a |
Goal square | . | 0x2e |
Floor | (Space) | 0x20 |
The simplest solvable level looks like this:
##### #@$.# #####
It's important that the whole level is surrounded by walls (#
)
Due to desgin issues it's also allowed to have boxes in a level which can never be reached by the player. In these cases the boxes MUST be located on a goal. Example level:
*###* <- two boxes on goal that can never be reached by the player #@$.# *###* <- two boxes on goal that can never be reached by the player
If these extra boxes are not located on a goal the level is invalid. Example invalid level:
######## #@$.#$.# ########
It depends on the program the level is loaded with how this situation is handled:
- some programs refuse to load such a level
- some programs load this level but it's not possible to solve it
- some programs can load this level as "normal" level for playing
Solution
A solution of a level is represented by the moves of the player. The player can move up, down, left or right. Hence, the letters for these directions are: u, d, l, r. ⇒ Solution format
A possible solution string may look like this:
DDrdrruLruLLDllU
The capitals in this solution show that a box is pushed as the player moves. Usually this information is stored in a solution, too, although the solution is still correct if all letters are lowercase.
Note: Although it's common to use the letters (N)orth, (S)outh, (E)ast and (W)est in other games the letters u,d,l and r have been become a standard for Sokoban directions. It's therefore uncommon to use the letters: n, s, e and w for represting the moves of the player in Sokoban related texts or files.
Snapshot
It's also possible to save moves of the player even if they don't constitute a solution for the level. In this case these moves are called "snapshot". The only differences between a solution and a snapshot is the fact that the moves of a snapshot don't result in a solved state of the level.
Level collection
Many authors publish several levels as a collection of levels. This collection is named, for instance "Sokoban Perfect". Usually all levels contained in this collection are then referred to as "the Sokoban Perfect levels".
A specific level of this level collection is specified by adding the number of the level in that collection after the collection name. For instance to refer to the 10th level of the collection "Sokoban Perfect" one can write: "Sokoban Perfect #10" or simply "Sokoban Perfect 10".
In the case the levels don't have own titles they are just numbered (1, 2, 3, ...) However, some authors also named their levels.
Level file format
There exist various file formats for storing the data of a level / level collection. The most common file extensions are: .sok, .xsb and .txt
Every file format stores the data in a different way. Some store all data in just one file and others store different data in different files (for instance the solutions may be saved in extra files for every level).
The often used .sok-format is described here: sok format
Run length encoding
The XSB format with RLE (run-length-encoding), is more compact, and efficient in mobile devices (as Palm, PocketPC, Smart Phones), besides being smaller to send for SMS. It can be used for both: levels and solutions.
In this format a digit shows how many elements of the same type are following.
#### becomes 4#
This level ("Claire", by Lee J Haywood):
####### #.@ # # #$* $ # # $ # # .. # # * # #######
runlength encoded looks like this:
7#|#.@-#-#|#$*-$-#|#3-$-#|#-..--#|#--*--#|7#
The rows of the level are separated by "|"s. There has been a discussion in the Yahoo Group about what character should represent an empty square in May 2006. Finally the hyphen has been elected to be the standard character for an empty square. Nevertheless, programs are encouraged to support both, hyphens and underscores.
If only two level elements are grouped together they may be run length encoded, but needn't to. Example:
$$ may keep $$ or be encoded as 2$
It's recommended to write run-length encoded boards in a single line because currently some programs may not be able to handle RLE-boards spanning multiple lines. Most of the editor programs (for instance "notepad" in Windows) have a automatic wrapping of lines so there is no need for manually creating new lines. However, when a RLE board spans multiple lines, the trailing "|" on each line may be omitted.
In the RLE format empty squares at the end of a row should be ommited.
For example, this level:
###__ <- two empty squares / spaces at the end of the row
#.###
#*$ #
# @ #
#####
Should be RLE this way:
3#|#.3#|#*$-#|#--@#|5#
Exchange of Sokoban levels in Emails
Many e-mail servers strip empty spaces and multiple spaces, too. To ensure the levels can be imported to the email recipients properly here are some suggestions:
Replace all spaces by hyphens "-" or underscores "_" (preferred). (Recipients of your mail will have to transpose them back to spaces in order to import the levels into their Sokoban programs, although, some Sokoban programs will perform this transposition automatically.)