General Sokoban information
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In this level the move parity is always even when the level has been solved, no matter how the player is moved, since the player must always end at the position left to the box. | In this level the move parity is always even when the level has been solved, no matter how the player is moved, since the player must always end at the position left to the box. | ||
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+ | The reason for this is that the player can only move up, down, left and right: | ||
+ | [[File:MoveParityExampleWithCheckerboardOverlay.png]] |
Revision as of 21:03, 23 January 2023
Moves parity
The parity of the number of moves of a solution depends on the position of the player when the level has been solved.
Example:
In this level the move parity is always even when the level has been solved, no matter how the player is moved, since the player must always end at the position left to the box.
The reason for this is that the player can only move up, down, left and right: