Feature list : Game Play
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- | <!-- YASC | + | <!-- YASC | Sokoban++ | JSokoApplet | SokForWindows | YSokoban | SokoSave Desktop --> |
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{| class="soko-table" | {| class="soko-table" | ||
! colspan="6" | Game Play !! colspan="50" | <div align="right">Game Play</div> | ! colspan="6" | Game Play !! colspan="50" | <div align="right">Game Play</div> | ||
|- {{programs}} | |- {{programs}} | ||
- | | {{tc}} | autosave best solutions || {{yes}} tiebreaking: moves, pushes, secondary metrics | + | | {{tc}} | autosave best solutions || {{yes}} tiebreaking: moves, pushes, secondary metrics || {{yes}} tiebreaking: moves, pushes || {{no}} || {{yes}} tiebreaking: moves, pushes || {{yes}} tiebreaking: moves, pushes, secondary metrics || {{no}} |
|- | |- | ||
- | | {{tc}} | autosave solutions options | + | | {{tc}} | autosave solutions options || always autosaves better solutions;<br>inferior solutions are discarded || autosave solutions options: never/always/if better/ask;<br>existing solutions are kept || {{no}} || autosave solutions options: none/best 5/best 10/all || always autosaves better solutions;<br>inferior solutions are discarded || optionally saves game when solved; <br> only one solution per saved game |
|- | |- | ||
- | | {{tc}} | push or move optimized pathfinding || {{yes}} || {{yes}} | + | | {{tc}} | push or move optimized pathfinding || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
|- | |- | ||
- | | {{tc}} | move animation modes || smooth, cell by cell, instant | + | | {{tc}} | move animation modes || smooth, cell by cell, instant || cell by cell, instant || cell by cell || smooth || cell by cell, instant<br clear="all">{{tip|(instant with [[Feature_info#Choice points|choice points]] is listed but is too fast to be useful)|menu=yes}} || cell by cell, instant |
|- | |- | ||
- | | {{tc}} | mouse move control: drag and drop || {{yes}} with reachable squares | + | | {{tc}} | mouse move control: drag and drop || {{yes}} with reachable squares || {{yes}} without reachable squares || {{yes}} with reachable squares || {{yes}} with reachable squares || {{yes}} with reachable squares || {{no}} |
|- | |- | ||
- | | {{tc}} | [[#Mouse_Move_Control:_Select_and_drop|mouse move control: select and drop]] || {{yes}} with reachable squares || {{yes}} with reachable squares || {{yes}} with reachable squares | + | | {{tc}} | [[#Mouse_Move_Control:_Select_and_drop|mouse move control: select and drop]] || {{yes}} with reachable squares || {{yes}} with reachable squares || {{yes}} with reachable squares || {{yes}} with reachable squares || {{yes}} with reachable squares || {{yes}} without reachable squares |
|- | |- | ||
- | | {{tc}} | [[#Mouse_Move_Control:_Drag_and_track|mouse move control: drag and track]] || {{no}} experimental click-less tracking available || {{no}} || {{no}} || {{no}} || | + | | {{tc}} | [[#Mouse_Move_Control:_Drag_and_track|mouse move control: drag and track]] || {{no}} experimental click-less tracking available || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
|- | |- | ||
- | | {{tc}} | reverse mode play starting at end position (pull instead of push) | + | | {{tc}} | reverse mode play starting at end position (pull instead of push) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | show secondary metrics (box-pushes, box-changes and pushing-sessions) || {{yes}} display: mouse over | + | | {{tc}} | show secondary metrics (box-pushes, box-changes and pushing-sessions) || {{yes}} display: mouse over || {{yes}} display: optional, configurable || {{no}} || {{no}} || {{yes}} || {{yes}} |
|- | |- | ||
- | | {{tc}} | [[#Lowerbound_of_solution_length_regarding_pushes|show a lowerbound of the solution length]] | + | | {{tc}} | [[#Lowerbound_of_solution_length_regarding_pushes|show a lowerbound of the solution length]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | timing || {{yes}} optional; optional idle time threshold || {{no}} | + | | {{tc}} | timing || {{yes}} optional; optional idle time threshold || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | move player<br>through boxes ||{{no}}|| {{no}} || {{ | + | | {{tc}} | move player<br>through boxes ||{{no}}|| {{no}} || {{yes}} || {{no}} || {{yes}} target: reachable squares through boxes.<br>figure: small black square.<br>via: options -> go through boxes. || {{no}} |
|- | |- | ||
! colspan="6" | Game Play : Legal moves !! colspan="50" | <div align="right">Game Play : Legal moves</div> | ! colspan="6" | Game Play : Legal moves !! colspan="50" | <div align="right">Game Play : Legal moves</div> | ||
|- {{programs}} | |- {{programs}} | ||
- | | {{tc}} | show player's reachable squares|| {{yes}} figure: transparent small skin graphics | + | | {{tc}} | show player's reachable squares|| {{yes}} figure: transparent small skin graphics || {{no}} || {{yes}} figure: transparent small skin graphics || {{yes}} || {{yes}} figure: small round blobs || {{no}} |
|- | |- | ||
- | | {{tc}} | show box's reachable squares || {{yes}} figure: transparent small skin graphics | + | | {{tc}} | show box's reachable squares || {{yes}} figure: transparent small skin graphics || {{yes}} figure: skin graphics, independent of box || {{yes}} figure: transparent small skin graphics || {{yes}} || {{yes}} figure: small round blobs || {{no}} |
|- | |- | ||
- | | {{tc}} | show pushable boxes || {{yes}} dynamically by clicking a wall.<br>figure: configurable | + | | {{tc}} | show pushable boxes || {{yes}} dynamically by clicking a wall.<br>figure: configurable border || {{no}} || {{no}} || {{no}} || {{yes}} permanent with <span class="kbd">CTRL</span>+<span class="kbd">F9</span>.<br>dynamically by clicking a wall.<br>figure: skin graphics, independent of box || {{no}} |
|- | |- | ||
- | | {{tc}} | show [[Deadlocks#Dead square deadlocks|dead squares]] || {{yes}}figure: configurable shaded square | + | | {{tc}} | show [[Deadlocks#Dead square deadlocks|dead squares]] || {{yes}}figure: configurable shaded square || {{no}} || {{yes}}figure: darker shaded square || {{no}} || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | [[#Simple deadlock detection|simple deadlock detection]] || {{yes}} dead squares, freezing boxes | + | | {{tc}} | [[#Simple deadlock detection|simple deadlock detection]] || {{yes}} dead squares, freezing boxes || {{no}} || {{yes}} dead squares, freezing boxes || {{no}} || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | [[#Advanced deadlock detection|advanced deadlock detection]] || {{yes}} {{tip|bipartite:<br>n boxes for m goals;<br>1 goal for n boxes;<br>corrals: precalculated at level load time + 100 ms search after a push | + | | {{tc}} | [[#Advanced deadlock detection|advanced deadlock detection]] || {{yes}} {{tip|bipartite:<br>n boxes for m goals;<br>1 goal for n boxes;<br>corrals: precalculated at level load time + 100 ms search after a push}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} |
|- | |- | ||
! colspan="6" | Game Play : History !! colspan="50" | <div align="right">Game Play : History</div> | ! colspan="6" | Game Play : History !! colspan="50" | <div align="right">Game Play : History</div> | ||
|- {{programs}} | |- {{programs}} | ||
- | | {{tc}} | undo/redo || unlimited || unlimited || unlimited || unlimited || unlimited | + | | {{tc}} | undo/redo || unlimited || unlimited || unlimited || unlimited || unlimited || unlimited |
|- | |- | ||
- | | {{tc}} | undo all || {{yes}} || {{yes}} || {{yes}} || {{yes}} | + | | {{tc}} | undo all || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} press [esc]|| {{yes}} |
|- | |- | ||
- | | {{tc}} | redo all || {{yes | + | | {{tc}} | redo all || {{yes}} || {{no}} || {{yes}} || {{no}} ||{{no}} || {{yes}} |
|- | |- | ||
- | | {{tc}} | replay || {{yes}} forwards and backwards | + | | {{tc}} | replay || {{yes}} forwards and backwards || {{yes}} forwards || {{yes}} forwards || {{yes}} forwards and backwards || {{yes}} forwards (solutions only) || {{yes| via trackbar dragged to any position replays to that position}} |
|- | |- | ||
- | | {{tc}} | replay ergonomics || unified start/stop button; click anywhere to stop; keyboard shortcuts available; speed and direction can be changed during replay | + | | {{tc}} | replay ergonomics || unified start/stop button; click anywhere to stop; keyboard shortcuts available; speed and direction can be changed during replay || separate start/stop buttons; click stop-button to stop; keyboard shortcuts available || unified start/stop button; click anywhere to stop; speed can be changed during replay || || with start/stop:<br><span class="kbd">CTRL</span>+<span class="kbd">F2</span> to begin. <span class="kbd">SPACE</span> to replay to next box-change. without start/stop: <span class="kbd">F2</span> || trackbar represents replay history; drag trackbar to control replay; click anywhere, click [stop] button, or press [esc] to stop |
|- | |- | ||
- | | {{tc}} | mousewheel undo/redo/replay support || {{yes}} combined moves | + | | {{tc}} | mousewheel undo/redo/replay support || {{yes}} combined moves || {{yes}} single step or optional combined moves || {{yes}} combined moves || {{no}} || {{yes}} combined moves || {{no}} |
|- | |- | ||
- | | {{tc}} | browse move history || {{yes}} trackbar (choice-points, with preview) | + | | {{tc}} | browse move history || {{yes}} trackbar (choice-points, with preview) || {{yes}} trackbar (all moves, with preview) || {{yes}} trackbar (choice-points, with preview) || {{no}} || {{no}} || {{yes}} trackbar (all moves, no preview) |
|- | |- | ||
- | | {{tc}} | quicksave slots || {{yes}} unlimited (interface: graphical, window, thumbnail preview | + | | {{tc}} | quicksave slots || {{yes}} unlimited (interface: graphical, window, thumbnail preview) || {{yes}} unlimited (interface: graphical, pop-up, list) || {{no}} || {{yes}} 3 (interface: graphical) || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | one-click load quicksaves || {{yes}} keyboard: press [Enter] to load currently selected snapshot; mouse: double-click a snapshot on the list | + | | {{tc}} | one-click load quicksaves || {{yes}} keyboard: press [Enter] to load currently selected snapshot; mouse: double-click a snapshot on the list || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} |
|- | |- | ||
- | | {{tc}} | remember last session || {{yes}} file, level, history with redo, position {{tip|position is optional, default "off", additionally, up to 25 recent (file, level)}} || {{yes}} file, level | + | | {{tc}} | remember last session || {{yes}} file, level, history with redo, position {{tip|position is optional, default "off", additionally, up to 25 recent (file, level)}} || {{yes}} file, level || {{yes}} file, level || {{yes}} file, level, history without redo, position || {{yes}} file, level, history without redo, position || {{no}} |
|- {{programs}} | |- {{programs}} | ||
|} | |} |
Current revision as of 18:37, 17 July 2024
[show all]
2. Game Play |
Game Play
Game Play | Game Play
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autosave best solutions | yes tiebreaking: moves, pushes, secondary metrics | yes tiebreaking: moves, pushes | no | yes tiebreaking: moves, pushes | yes tiebreaking: moves, pushes, secondary metrics | no | |||||||||||||||||||||||||||||||||||||||||||||||||
autosave solutions options | always autosaves better solutions; inferior solutions are discarded | autosave solutions options: never/always/if better/ask; existing solutions are kept | no | autosave solutions options: none/best 5/best 10/all | always autosaves better solutions; inferior solutions are discarded | optionally saves game when solved; only one solution per saved game | |||||||||||||||||||||||||||||||||||||||||||||||||
push or move optimized pathfinding | yes | yes | yes | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||
move animation modes | smooth, cell by cell, instant | cell by cell, instant | cell by cell | smooth | cell by cell, instant (instant with choice points is listed but is too fast to be useful) | cell by cell, instant | |||||||||||||||||||||||||||||||||||||||||||||||||
mouse move control: drag and drop | yes with reachable squares | yes without reachable squares | yes with reachable squares | yes with reachable squares | yes with reachable squares | no | |||||||||||||||||||||||||||||||||||||||||||||||||
mouse move control: select and drop | yes with reachable squares | yes with reachable squares | yes with reachable squares | yes with reachable squares | yes with reachable squares | yes without reachable squares | |||||||||||||||||||||||||||||||||||||||||||||||||
mouse move control: drag and track | no experimental click-less tracking available | no | no | no | no | yes | |||||||||||||||||||||||||||||||||||||||||||||||||
reverse mode play starting at end position (pull instead of push) | yes | no | no | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
show secondary metrics (box-pushes, box-changes and pushing-sessions) | yes display: mouse over | yes display: optional, configurable | no | no | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||
show a lowerbound of the solution length | no | no | yes | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
timing | yes optional; optional idle time threshold | no | no | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
move player through boxes | no | no | yes | no | yes target: reachable squares through boxes. figure: small black square. via: options -> go through boxes. | no | |||||||||||||||||||||||||||||||||||||||||||||||||
Game Play : Legal moves | Game Play : Legal moves
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show player's reachable squares | yes figure: transparent small skin graphics | no | yes figure: transparent small skin graphics | yes | yes figure: small round blobs | no | |||||||||||||||||||||||||||||||||||||||||||||||||
show box's reachable squares | yes figure: transparent small skin graphics | yes figure: skin graphics, independent of box | yes figure: transparent small skin graphics | yes | yes figure: small round blobs | no | |||||||||||||||||||||||||||||||||||||||||||||||||
show pushable boxes | yes dynamically by clicking a wall. figure: configurable border | no | no | no | yes permanent with CTRL+F9. dynamically by clicking a wall. figure: skin graphics, independent of box | no | |||||||||||||||||||||||||||||||||||||||||||||||||
show dead squares | yesfigure: configurable shaded square | no | yesfigure: darker shaded square | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
simple deadlock detection | yes dead squares, freezing boxes | no | yes dead squares, freezing boxes | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
advanced deadlock detection | yes bipartite: n boxes for m goals; 1 goal for n boxes; corrals: precalculated at level load time + 100 ms search after a push | no | yes | no | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
Game Play : History | Game Play : History
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undo/redo | unlimited | unlimited | unlimited | unlimited | unlimited | unlimited | |||||||||||||||||||||||||||||||||||||||||||||||||
undo all | yes | yes | yes | yes | yes press [esc] | yes | |||||||||||||||||||||||||||||||||||||||||||||||||
redo all | yes | no | yes | no | no | yes | |||||||||||||||||||||||||||||||||||||||||||||||||
replay | yes forwards and backwards | yes forwards | yes forwards | yes forwards and backwards | yes forwards (solutions only) | yes | |||||||||||||||||||||||||||||||||||||||||||||||||
replay ergonomics | unified start/stop button; click anywhere to stop; keyboard shortcuts available; speed and direction can be changed during replay | separate start/stop buttons; click stop-button to stop; keyboard shortcuts available | unified start/stop button; click anywhere to stop; speed can be changed during replay | with start/stop: CTRL+F2 to begin. SPACE to replay to next box-change. without start/stop: F2 | trackbar represents replay history; drag trackbar to control replay; click anywhere, click [stop] button, or press [esc] to stop | ||||||||||||||||||||||||||||||||||||||||||||||||||
mousewheel undo/redo/replay support | yes combined moves | yes single step or optional combined moves | yes combined moves | no | yes combined moves | no | |||||||||||||||||||||||||||||||||||||||||||||||||
browse move history | yes trackbar (choice-points, with preview) | yes trackbar (all moves, with preview) | yes trackbar (choice-points, with preview) | no | no | yes trackbar (all moves, no preview) | |||||||||||||||||||||||||||||||||||||||||||||||||
quicksave slots | yes unlimited (interface: graphical, window, thumbnail preview) | yes unlimited (interface: graphical, pop-up, list) | no | yes 3 (interface: graphical) | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
one-click load quicksaves | yes keyboard: press [Enter] to load currently selected snapshot; mouse: double-click a snapshot on the list | no | no | yes | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||
remember last session | yes file, level, history with redo, position position is optional, default "off", additionally, up to 25 recent (file, level) | yes file, level | yes file, level | yes file, level, history without redo, position | yes file, level, history without redo, position | no | |||||||||||||||||||||||||||||||||||||||||||||||||
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Info
Choice points
A choice point in the game is when the player changes from one box to another, or finishes a series of moves that pushed a box in a single direction.
Several programs have replay features related to choice points. Sokofan, for example, has replay buttons (called "smart do/undo") to move from one choice point to another. Another example is the game history browser in Sokoban YASC which works with choice points instead of individual moves.
Mouse Move Control: Select and drop
Lift and drop. Left click on a box to lift it, move to the wanted position and left click again to drop. Lift and drop is easier for long moves than the drag and drop.
Mouse Move Control: Drag and track
Point at the pusher with the mouse and move it in the direction you want. The pusher will track your movements.
Simple deadlock detection
Simple deadlock detection deals with deadlock types that require rather simple analysis of the board and the game state. Good examples are:
Advanced deadlock detection
Advanced deadlock detection deals with deadlock types that require quite sophisticated computations. Good examples are:
Lowerbound of solution length regarding pushes
For solving a level all boxes have to be pushed to goals. A program can calculate the distance of every box to the nearest goal. While doing this it is presumed only one box is on the board (hence the box does not need to be pushed around other boxes). The sum of all these box distances to their goals results in a lowerbound - no matter how the boxes are pushed to their goals the level can never be solved with fewer than the calculated number of pushes. Some programs can calculate a lowerbound for the solution length (in pushes):
number of pushes so far + sum of all box distances to their nearest goals (presuming no other boxes are on the board).
This lowerbound can be useful in levels like the "Kobus Theron"-series.