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	<title>User:Puzl bustr - Revision history</title>
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	<updated>2026-04-17T19:13:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://sokobano.de/wiki/index.php?title=User:Puzl_bustr&amp;diff=4826&amp;oldid=prev</id>
		<title>Puzl bustr: moved my  Sokoban solving ideas to a main wiki divided into sections</title>
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		<updated>2010-03-26T18:15:51Z</updated>

		<summary type="html">&lt;p&gt;moved my  Sokoban solving ideas to a main wiki divided into sections&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I&amp;#039;m a Sokoban enthusiast - I like solving and creating puzzles. In the past I&amp;#039;ve helped program Sokoban games and a generator (backward solver), and maintained a website with my puzzles for download, but due to getting Repetitive Strain Injury (RSI) from typing am unable to do these things involving frequent typing. I&amp;#039;ve an adapted mouse and am able to write this with an onscreen keyboard. Am able to solve and recently started designing more puzzles.&lt;br /&gt;
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I&amp;#039;m interested in computer Sokoban solving in terms of artificial intelligence. I believe that, using domain-specific knowledge and a combination of limited searches using heuristics (for example, identifying free space, empty squares which you could imagine adding a box to without creating an obvious deadlock or a new blocked-in area and variations to reach it via single-box push routes) and conventional tree search, it is possible to substantially improve on conventional computer solvers. &lt;br /&gt;
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Since I cannot program my ideas, I&amp;#039;d like to make them available here for others to implement; I&amp;#039;d like to be credited with my name David Holland and for these ideas to be freely available (with any implementation open-source). I&amp;#039;ll try to update these ideas as I can and include descriptions of algorithms (as I&amp;#039;ve already done for the main limited search identifying free space and computing single-box push routes and &amp;quot;shuffling&amp;quot;) but as I have to rest my hands frequently would prefer &amp;quot;able-handed&amp;quot; programmers to do the coding. Several of the algorithms can also be used in conventional Sokoban solvers.&lt;br /&gt;
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[[David Holland&amp;#039;s computer Sokoban solving ideas]]&lt;br /&gt;
Section 3 contains the algorithms and the most precise descriptions.&lt;/div&gt;</summary>
		<author><name>Puzl bustr</name></author>
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